#ifndef				__GAME_HP__
# define			__GAME_HP__

#include			"GameObject.hpp"
#include			<string>
#include			<map>

class				Game
{
public :
	static void		initMap(const std::string& map);
	static void		launchMap();
	static GameObject* getObject(const int& id);

public :
	static std::map<int, GameObject*>*	_mapObj;
};

#endif				/*__GAME_HP__*/